Turn any image into a 3D model

Upload a picture and get a closed, textured mesh with a real back and sides, not a flat relief. GLB, STL and OBJ on download, in one to three minutes, private to your account.

Opens the workspace with your input ready. Generating costs credits.

5,873 makers and counting
A character model generated by Opolyo

opolyo-model.glb @ in about two minutes

From a picture to a 3D model, textures and all

Opolyo reconstructs the whole object, not the side facing the camera: a closed mesh with a back, sides and depth, wearing the textures the picture implies. You set the quality, the topology and the polygon budget before it runs, and the price for that exact combination is shown before you spend anything.
TexturesTopologyFacesFormatsGamePrivacyCredits

Textures

  • Standard or Ultra texture quality, picked per generation
  • Shaded for flat colour, PBR for physically based maps
  • Textures come baked into the GLB, nothing to reassemble
  • The workspace prices your exact combination before you spend a credit

Opolyo

one generation

GLB, written on download
STL, converted in your browser
OBJ, converted in your browser
FBX, written by the converter
USDZ, written by the converter

five files

GLB, STL and OBJ on download, FBX and USDZ in the converter

HOW IT WORKS

Three steps from a picture to a model you can use

Nothing to install and nothing to model. The whole loop runs in the browser, and you see the price before you spend anything.

  1. Upload an image

    Drag a file in, paste one with Ctrl+V, or start from one of the examples. One clear subject on a plain background gives the cleanest mesh.

    JPG, PNG or WEBP up to 20 MB

  2. Generate

    Set texture quality, material, topology and polygon budget, then watch the model build in the viewport. The credit cost for the settings you picked is printed on the button before you press it.

    About 1 to 3 minutes

  3. Download GLB, STL or OBJ

    GLB comes out of the generator with its textures baked in. STL and OBJ are converted in your browser at download time, so the file is the model you just rotated.

    Yours to use commercially

Pricing

Every credit turns into a model you keep

Billed every month. Cancel anytime.

Starter

For your first prints and props

$19.99

USD

Billed monthly

  • 160 credits / month (16 generations)
  • Standard and Ultra PBR textures
  • GLB, STL & OBJ export
  • Commercial license
  • Max textures (8K)
  • 2M polycount
Get Opolyo

Cancel anytime.

POPULAR

Pro

For people who ship models weekly

$39.99

USD

Billed monthly

  • 360 credits / month (36 generations)
  • Standard and Ultra PBR textures
  • GLB, STL & OBJ export
  • Commercial license
  • Max textures (8K)
  • 2M polycount
Get Opolyo

Cancel anytime.

BEST VALUE

Studio

For studios and print farms

$89.99

USD

Billed monthly

Everything in Pro, and...
  • 900 credits / month (90 generations)
  • Priority queue
  • Best per-model price ($1.00)
Get Opolyo

Cancel anytime.

I filled my first map in just one afternoon! That's 24 props already.

Marcus Reed

Built a Game

Image to 3D model FAQ

Question not here? Ask by email.
  • No, and it is worth being straight about why: every model is real GPU time, so there is no free tier and no trial. What you get instead is a price you can see in advance. The workspace shows the cost of the exact settings you picked before you press the button, and a generation that fails puts its credits back.
  • An image generation with standard textures is 10 credits. Text generation starts lower. Ultra textures, quad topology, a higher polygon budget and the other options each add to it, and the figure updates as you change them.
  • Subscription credits are issued monthly and reset at the end of the month. Credits bought as a one-off pack are good for 365 days. Whichever credits are closest to expiring are spent first.
  • The credits go back to your balance automatically. You do not have to ask for them.
  • Yes. Models generated on a paid plan or a credit pack come with a commercial licence, including client work and products you sell.
  • You do. Opolyo does not claim ownership of the images you upload or the models you generate.
  • Yes, by default. Your generations appear in your account and nowhere else. There is no public gallery you have to opt out of.
  • GLB comes straight out of the generator with its PBR textures baked in. STL and OBJ are converted in your browser at download time. FBX, glTF, USDZ and 3MF are written by the converter.
  • Yes. Upload a GLB, glTF, FBX, OBJ or STL file and write it back out as FBX, OBJ, STL, glTF, USDZ or 3MF. Conversion is charged separately and costs a fraction of a generation.
  • Models are generated as closed meshes and exported as binary STL, which every major slicer reads. Preview it in your slicer before a long print, the same as you would with any model you downloaded.
  • Convert to FBX and both import it directly. GLB works anywhere glTF is read, including web viewers. For AR on Apple devices, convert to USDZ.
  • About one to three minutes, depending on texture quality and polygon count. Progress runs live in the viewport, and the finished model reports how long it actually took.
  • One clear subject, filling most of the frame, on a plain background. Photographs, product shots, concept art and clean line drawings all work. A busy scene with several objects is the usual reason a result disappoints.
  • Yes, before you generate: triangle or quad topology, and a budget anywhere from 500 to 2,000,000 faces. Quad is the one to pick when the mesh will be edited or animated later.
  • Yes. Text to 3D runs a written prompt through the same engine with the same parameters. Name one object and give it a shape, a style and a material.

What people make with Opolyo

5,873 makers and counting. A few of them told us what they made, and what happened next.

  • The customer's payment dashboard, a net revenue panel reading $2,605.00 with $0.00 for the comparison period
    I’m a game dev and originally started using this to turn some of my reference images into 3D assets for a project. A few of the models turned out better than I expected, so I cleaned them up and started selling them on the side too. Just crossed $2,600 in net revenue from those 3D models. Never really planned on becoming an asset seller, but I’m definitely not complaining 🙌
    N
    Nathan Brooks
  • Didn’t think a single image would get me this far. The model needed a little cleanup, but I had a solid base ready in minutes. Saved me an entire afternoon.
    D
    Dylan Reeves
  • Turned one of my kid’s drawings into a little 3D character with Opolyo. She absolutely lost it when she saw it. Probably the most fun thing I’ve made with this so far.
    K
    Kyle Brandt
  • The customer's Stripe gross volume: £231.05 for Sep 2025 to Aug 2026 against £0.00 for the twelve months before, the line flat at zero until a single month of £186.15 near the end
    Honestly didn’t expect anyone to actually pay for the 3D stuff I was making. Put a few of them up for sale just to test it and somehow made £231 from my models. Still feels a bit unreal seeing that number 😂
    O
    Owen Whitaker
  • The customer's Dodo Payments record of paid 3D requests, at a range of different amounts
    I started using Opolyo for a few custom 3D requests from clients and somehow it turned into a little side service of its own. Some people just need a quick conversion, others want more detailed work, so the order sizes are all over the place. Seeing multiple paid requests come in on the same day still feels pretty surreal. Never thought image-to-3D would become something clients actually kept coming back for.
    A
    Adam Pike
  • I use a lot of reference images when working on interior concepts, and this made it really easy to turn an object I liked into a rough 3D asset. I still adjusted a few things afterward, but it saved me from modeling the whole thing from zero.
    C
    Claire Bennett
  • Couldn’t find the exact prop I needed anywhere, so I threw the reference image into Opolyo as a last resort. The first result wasn’t perfect, but the overall shape and proportions were already there. It actually looked like the thing in my reference. After a little cleanup, it was exactly what I needed.
    J
    Jonah Reyes
  • Used it to turn a couple of product images into 3D models for our store. Took a few tries to get the best result, but still much easier than hiring someone to model everything manually.
    G
    Grant Miller
  • The customer's inbox of Stripe payment notifications: five payments, four of $14.99 and one of $125.88
    Woke up, checked my inbox and Stripe notifications just kept showing up. Most were $14.99 orders, then a $125.88 payment landed later in the day. I’m still pretty new to selling my 3D stuff, so seeing 5 sales come in on the same day was a really nice feeling. 🔥
    M
    Miles Prescott
  • I had a photo of a small figurine from years ago that I couldn’t find anywhere anymore. Tried putting it into Opolyo just to see what would happen, and the result was honestly better than I expected. It felt like bringing an old thing back to life. I still want to clean up a few details before printing it, but this is probably my favorite use so far.
    R
    Riley Fenn
  • Turned a photo into a little 3D model, printed it, and gave it to a friend for his birthday. Wasn’t expecting him to react that much 😂 He absolutely loved it. Now I’m thinking of making a few more for Christmas.
    T
    Tyler Hodge
  • The customer's Dodo Payments dashboard for their 3D commission work, totalling $181.92
    I mostly got into this because I like 3D printing and wanted to make a few custom pieces without learning modeling from scratch. Then a couple of people asked if I could make something for them too, so I started taking small requests here and there. Just hit $181.92 from custom 3D commissions. It’s not a huge number, but getting paid for something I was already doing for fun feels pretty awesome.
    W
    Wes Delaney
  • Been playing around with this for a small game project and some of the results are actually really fun. I generated a few props from reference images and one of them ended up fitting the scene perfectly. It’s staying in the game.
    E
    Evan Ross

Turn your first image into a 3D model

Pick a plan, upload one picture, and download the mesh a couple of minutes later.

Generate 3D Model