Format converter
3D Model Converter
Bring in a model you already have and write it back out in the format your engine, your slicer or your viewer expects.
Upload your model
GLB, glTF, FBX, OBJ or STL. It goes straight to your own private storage.
Pick the target format
FBX, OBJ, STL, glTF, USDZ or 3MF, with an optional pass to quad topology.
Download the result
Conversion costs a fraction of a generation, and a failed job refunds itself.
Convert GLB to FBX for Unreal and Unity
GLB is what most AI generators and web viewers hand you, and FBX is what game engines and DCC tools import without argument. Upload the GLB, choose FBX, and download a file Unreal, Unity, Maya and 3ds Max all read. The trip back works too, so an FBX from your pipeline can become a GLB for the web.
Convert FBX to OBJ, and OBJ to FBX
OBJ is the format everything opens and nothing argues about, which is why it is still the safest handoff between two tools that disagree. Convert either direction without opening a modelling package, and keep the geometry you already paid to make.
Convert any mesh to STL for printing
Slicers want STL, and models arrive as GLB, OBJ or FBX. Upload whichever you have and get binary STL back. If you are starting from a picture rather than a model, the image to STL generator is the tool you want instead.
FAQ
Which formats can I upload?
GLB, glTF, FBX, OBJ and STL, up to the same size limit as the generator. Outputs are FBX, OBJ, STL, glTF, USDZ and 3MF.
Can you convert STL to STEP?
No. STEP, STP and other CAD formats describe solids rather than meshes, and converting between the two is a different job from the one this tool does. Everything here is mesh to mesh.
What does a conversion cost?
A few credits, well under the cost of generating a model. The exact figure for the options you picked is shown on the button before you press it, and a failed conversion returns its credits automatically.
Pricing
Every credit turns into a model you keep
Billed every month. Cancel anytime.
Starter
For your first prints and props
$19.99
USD
Billed monthly
- 160 credits / month (16 generations)
- Standard and Ultra PBR textures
- GLB, STL & OBJ export
- Commercial license
- Max textures (8K)
- 2M polycount
Cancel anytime.
Pro
For people who ship models weekly
$39.99
USD
Billed monthly
- 360 credits / month (36 generations)
- Standard and Ultra PBR textures
- GLB, STL & OBJ export
- Commercial license
- Max textures (8K)
- 2M polycount
Cancel anytime.
Studio
For studios and print farms
$89.99
USD
Billed monthly
- 900 credits / month (90 generations)
- Priority queue
- Best per-model price ($1.00)
Cancel anytime.
I filled my first map in just one afternoon! That's 24 props already.
Marcus Reed
Built a GameOpen the workspace
Pick a plan and put your first file through it in the next few minutes.